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Subnautica cyclops upgrades
Subnautica cyclops upgrades






subnautica cyclops upgrades

Fixed material issue with lods on the base side glass.Fixed bleeder arm animation interfering with opening the pda.Added precursor_gun_Lower_Teleporter room lods.Fixed bug where player's couldn't respawn in the last visited Cyclops or Base after death.Fixed the cursor getting locked to the edges of the Fabricator UI in VR mode.Changed Item Icon max size to 128x128 pixels.Moved depth/compass indicator higher to the top.Updated Sea Dragon Egg in Precursor Lost River Base.No longer confusing new players with locked blueprints from game start.Fixed static effect when switching Cyclops cameras not properly filling the screen on 16:10 aspect ratio.Fixed sign and locker names not being editable.Fixed bug where StorageContainers weren't restoring saved items properly.PowerUpgradeModule becomes craftable in CyclopsFabricator once picked up.Moved hologram map meshes to dedicated asset bundle.Moved base building pieces to dedicated asset bundle.Fixed issue where tooltips and selected item indicator for the controller would draw on top of the near death fade out.

subnautica cyclops upgrades

Fixed Hardcore death screen not working with the controller.Added the ability to use the normal controller input in VR (disable gaze based cursor).

subnautica cyclops upgrades

  • Fixed missing category icons in UpgradeConsole fabricator.
  • Fixed Seamoth and Exosuit failing to dock to the MoonPool with UpgradeConsole in it.
  • All Item Icons converted to Linear Color Space and now imported without sRGB correction.
  • Raised ILZ Corridor temperature to ~50Â☌.
  • Updated several drillable and resource models.
  • Fixed vehicles becoming undocked in the Moonpool when modifying a base.
  • Fixed player surface splash effects being played when breaching in a vehicle.
  • Fixed players being harmed by Gaspods when they're in a vehicle.
  • Fixed issue where the water plane would be visible in a Moonpool created above the ocean surface.
  • Optimized texture memory used by the chargers UI graphics.
  • Changed the depth indicator to not change color with depth.
  • Fixed scale of resources / drillable models.
  • Fixed issue with creatures swimming in circles if target is right above/below.
  • Added choking sound for player in smoke.
  • Create new model and fx on limestone, sandstone, basalt, crashpowder and shale.
  • Fixed performance with with Gaspods accumulating in the world.
  • Fixed Seadragon firebreath attack damage to Cyclops.
  • Added FX to Nickel Lead and Uraninite drillables.







  • Subnautica cyclops upgrades