



The second is a new gun that inflates people until they pop.) (The first is the presidential reveal, illustrated by suplexing a bystander while wearing an Uncle Sam hat. Or a bonus afterthought, a joke put in for completing the story – Red Faction Armageddon for example, an otherwise fairly serious title, had an unlockable weapon that took the form of a miniature rainbow-farting unicorn, which the protagonist carried around like a rocket launcher – but here, it's the third thing they show us. In any other game, that would be a fan mod. It's the sort of thing that makes you laugh out loud when you see it and immediately wonder why you were laughing once it stops. Cars will rock back and forth on previous unreferenced hydraulics. Everyonenearby will begin to frantically throw shapes when the gun is fired. There is a gun that shoots dubstep music at people, causing them to explode. What they've changed is the stuff, the grab-bag of weapons and items and objectives, that floats in the purple neon broth that is now Saint's Row.Ĭase in point: the Dubstep Gun, as mentioned above. The UI is identical to Saint's Row the Third, which is understandable as it's running on the same engine and at this stage in the console generation cycle there's little push to rejig the mechanical workings of a game only for potential players to witness much shinier graphics on the next gen of consoles. Because you are in a virtual virtual world and not just a virtual world, you now have superpowers. The aliens have somehow drawn you into a virtual version of the city that Saints Row the Third took place in.

You are going to rescue the previous president after they have been kidnapped by aliens. The plot is: you (the main character, gender and features remaining undefined in a remarkably egalitarian move from a studio which tied explosive buttplug chariots to gimps and then had you use them in a car chase) are the US president.
