

*Updated Italian translations for 1.20 (Thanks, *Crawling, experimental camera, and recipe unlocking toggles now match the Java Edition format.Cherry log particles now use the side texture.Removed cherry wood sound files as they were officially added to the game.*Updated biome music playlists to match 1.20.Updated brush item sounds to match Java Edition.Suspicious gravel, pink petals, and sniffer egg block sounds now have volumes and pitches consistent with Java Edition.Action bar HUD text (like dismount messages) now has a shadow.Decorated pots are now shaded in inventories.Horse jump and camel dash bars are no longer stretched on mobile devices.The experience bar and number now disappear while riding a horse or camel.Disabled 2D glass pane icons due to upcoming stained glass pane ID changes.Swimming, crawling, and sneaking animations now better match Java Edition (Thanks, Disabled zombie villager hurt overlay due to upcoming profession changes.*Removed archer pottery shard texture as Bedrock Edition changed to match Java Edition.Kelp is now brighter to match Java Edition (Thanks, Cherry sign now has the correct command helper.*Fast azalea and cherry leaves now match Java Edition.


assets/minecraft/sounds/whatever/path/example_1.ogg In step 1 we defined 2 new sounds but we need to add the actual sound files, here are the paths: Here’s we’re telling the game that we have 2 new sounds that are called “_1” and “_2”. In this example we will create one that’s called “yoursound”, let’s start with creating this file: To avoid having to merge sounds.json files you should create your own namespace. Adding sounds to a Minecraft resource pack isn’t that complicated but these are some rookie mistakes you can do and should avoid.
